Against Scripted Games
Everyone has gotten used to the “balance ceiling” and to drops depending on what the site decides. We consider this fraud, and we're convinced the game must not depend on whether a player is up or down.
Our goal is to make CS2 case projects operate on the principles of true randomness, the way it works in fair game modes.
The game must be absolutely fair and independent of the player's balance. It deeply worries us that new projects in this space keep inheriting the old mechanics, using predetermined or scripted drops instead of true randomness.
We hope Musor Drop will become the start of change in this industry. We want players to gradually walk away from unfair projects and choose ones where the result truly doesn't depend on how much they've already won or lost.